kindergrimm
characters drawn by hand, by a machine · and the games they live in
playthree games, same weight — the menu doesn't say which is real
class photo
the class photo, scored like a poker hand. pick five children
of ten; the objects on the wall do the rest.
1
the dark floor
a baby school after dark. tap where the class walks — a child
only fights what it can see, and light is the only sight.
2
marbles
a long sheet of ice and a tide walking down it. pull a
marble back and let go — where it stops, it fights on
its own.
3
drawn · 2dgraphite on cream paper — the original generator
editor
one face and every parameter it has, with the recipe in JSON.
4
crowd
35 live characters at once — the variety at a glance.
5
styles
nine ways of painting the same five people — gothic to
surrealism, in era order, both hands.
timeline
the same nine on a dated line, 1310 to 1929. the axis is
honest, so you can watch modernism detonate.
toy shop
every object family × every rank: the contact sheet.
6
how it works
eleven live steps from one pencil stroke to a creature
that blinks.
7
voxel · 3dthe same recipe, built out of cubes
gloss · 3dglossy chibi characters — solid geometry, not graphite
object · 3dplastic plants off the nursery shelf — one recipe, four species
experimentssmall sketches — no thumbnail, no promises
crowd · p5.brush
the same 35 characters, drawn by a second hand —
p5.brush's tips and hatching instead of the graphite
engine. ?seed=7 on both crowds to compare.
pipes
a living schematic three layers deep. it draws itself,
tours its own eight angles, and twice a turn the grids
fall exactly into line.